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Sinister โœ˜ Devoted โœ˜ Cruel
โ™ฐ ๐–ค ๐Ÿ—ก
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โThe sinners bow at the whim of the crow.โž
========== Lethal has been active for ==========
FOUNDER crptcalypso
REFOUNDED 6/29/2023
STATUS Active and Recruiting
ROLEPLAY Descriptive
  1. โ˜… Crptcalypso
  2. Baileav
  3. Sibilate
  4. .Lacrimosa
  5. Bunbun
  6. K.arisma
  7. Gigglyb3tch
  8. Saarbeaar
  9. Markov_marsh
  10. Snek_6977
  11. S1mplydax
  12. Yerberry
  13. Azulhakan
  14. b0nnebunne
  15. Zynthova
  16. Rainsss.__86596
  17. Beijingg
  18. Narwhal0075
  19. .Exer.
  20. Sahernoor.
  21. onslaughttovictory
  1. Archiellium
  2. _Yasato
  3. Sami_stark
  4. Phonkyfrog
  5. Hey_dorothea
  6. Gelatinecto
  7. Cacodemonic
  8. Andy5324
  9. Vampcora
  10. Dumb.blondeee
  11. Basibasil
  12. Taintedfur
  13. Mvrder_
  14. Cosmicfawnis
  15. R1bit
  16. Spider_steve
  17. 0dious.bones
  18. Serxphalo
  19. Ruevolution
  20. Kittykillstr
  21. Raachie
  22. Monstrousskilla
Sofa Bails Sib Brute Bun
Banner lethal div

For years, Lethal had always been considered the outlier; a pack for misfits and weirdos alike, a haven for the mistreated and the misunderstood. Those who resided within were the outcasts of society, doomed to die in a place where they were never loved, or cared for. Lethal offered solace - a place of safety where they could thrive and be acknowledged for what they are, not for what they could be.

But that couldn't be further from the truth.

The Pack Before had run rampant amongst the lands for many, many years. When the pack was first founded, Thymรณs - a small, however muscular wolf - was one of these outcasts; destined to be nothing more than a number in a statistic. He came to Lethal to find peace, but found nothing aside from a hell he wouldn't wish on his worst nemesis.

But Thymรณs, he was a determined, violent. intelligent canine. He never took punishments lying down and was always determined to prove the leaders wrong. Despite his smaller build, he was a force to be reckoned with; his energy and ferocity becoming an admirable trait in the eyes of those who surrounded him. He rebelled against the leaders' decisions of outright violence and always fought during his temporary exiles and public bashings. Thymรณs displayed a ferocity that was unlike all others during Lethal's birth years. Obedience through violence was the name of the game, and Thymรณs refused to bend.

"Your treatment of the dead and the walking dead is abhorrent! Absolutely despicable! You should be ashamed!" He'd scream; only to be met with snickers and giggles.

The Pack Before was similar to a loose cannon; anyone and anything who got in their way was torn apart and discarded without another thought. This was the highest disrespect a wolf can display towards their own ancestors, and the ancestors of the now deceased wolf. Routine slaughter was commonplace within the pack, and without fail, every wolf was either left torn limb-from-limb or on the brink of death; a spectacle for those onlookers, meant to scare them from disobeying. Announcing that disobedience results in a grim end to your story, no matter its magnificence.

But the problem was not the slaughter, albeit the fear of perpetual death was indeed frightening. It was also the disrespect. Where was the honor? Thymรณs frowned upon this and ensured those who listened understood. It was, to be frank, utterly disgusting to Thymรณs.

Routinely, Warlords had repeatedly tried to soothe his shot nerves and convince him to join the leaders' ranks. His aggression, determination, and seemingly endless rage was admired by many of the Warlord. He was a force to be reckoned with and immovable - a menace. and a force. that The Pack Before wanted to gain the favor of. It would make them essentially unstoppable.

His words could move mountains,' they used to say. 'He could change the Earths' rotation with that temper of his. He is absolutely ferocious.'

However, said ferocity was seen as a threat to the Council, and when there was a threat to them and their authority, they had been known to handle it swiftly and effectively. Unlike the Warlords, the Council began quietly planning to dispose of Thymรณs, dispatching spies to keep a close eye on him. To avoid sparking any further issue, the leaders went out of their way to ensure other higher authorities backed off. They began leaving him to his own devices more often than not. The male was quick to notice the jarring change. sparking intense panic; his god-like resolve tearing at the seams with each given day. The suspense was pulling him apart, tearing down his walls he built around himself to endure the seemingly endless torment he received at the hands of those who swore to protect him.

Sickeningly, he found that he missed the abuse - the endless hours of pure silence and idle waiting was driving him insane.

Suddenly, the Council announced a group hunt. All were required to join. Immediately, this struck Thymรณs as strange. Incredibly, in fact.

It was a beautiful day in the middle of Spring, and The Pack Before had just come out of 'hibernation' - if you could even call it that. Why were they being made to return to the wild? They still had plenty of food left over from that Winters' rest. Before he could even begin to question the peculiarity of the situation he had found himself in, the pack were forced out of the camp, briskly escorted to the forest that resided upon their territory.

Warlords nipped at the slower wolves' hides, encouraging them to pick up their slowing pace. They looked particularly panicked, or perhaps furious. Thymรณs was unable to comprehend their distressed look, and every time he glanced over his shoulder to peer at them, they viciously snarled. Something was not right.

Hushed whispers floated throughout the crisp air as the Council began dispatching groups left and right, making it blatantly clear they were just pointing in random directions. They hardly bothered to tell the members what they were looking for. Once they came to Thymรณs, however, the Commander eerily instructed him to follow after him under the guise of a conversation - a mere... conversation. After nervously looking between the hovering Agent and the Lieutenant, Thymรณs meekly nodded; he knew this wouldn't end well for him. And he couldn't tell you if he was prepared to run, or fight.

In silence, the two wolves walked side-by-side, with Thymรณs' head hung low and the Commanders' eyes shifting sporadically. It wasn't hard to differentiate the footfalls the two canines were making. But there was another sound - another sound of the steps of closely following wolves. Despite their ginger steps, the soft howling of the flowing grass was unmistakable.

They were not alone.

Thymรณs cast a distressed glance towards the Commander, who had suddenly stopped in his tracks. He hadn't looked back towards Thymรณs, but instead, lifted his cranium into the sky; maw parted in the slightest and ears flat against his head. It was silent for a moment, the silence weighing heavy on Thymรณs' shoulders, those of which had tensed. The pursuing footfalls had fallen quiet. Another painful strike of fear.

An ungodly cry ripped through the morning air, erupting from the mouth of the Commander. Birds erupted from the trees overhead as the Warlords launched themselves from the bushes lining the side of the pathway, jaws split open. There were clear streams of saliva streaming from their mouths as they viscously landed n the pathway, baring their teeth before barreling forward.

With fear, Thymรณs came to a realization; they were hungry.

Almost immediately did Thymรณs break into a full sprint, paws skidding on the damp grass for a moment before rocketing off. The adrenaline that ferociously pumped through his veins carried him across the newly grown spring grass as the Warlords began to surround him, running alongside and behind him. Horror filled his heart as he looked to either side of him. He felt his legs quiver as they furiously pumped underneath him and his panic overtook any sense he might've had in that moment. He peered straight ahead and continued to run ahead, slowly beginning to gain ground on his pursuers.

However, he was running out of room to run - he had to find an escape. He began to quickly think of an easily accessible solution. His head whipped around sporadically, ears perked to ensure he would hear every footfall of his pursers. A mental timer began to tick in his brain as he finally discerned a break-away path he could take.

After casting a faint glance towards his pursuers, he suddenly darted to the right. He heard the startled exclamation of the wolf who was chasing to his right and a grunt, indicating that he had indeed taken them off guard. Furious cries ripped through the air as they began crying where he had run, gathering their bearings and quickly adjusting. An almost unbelievable amount of ferociousness and anger hung heavily on the wolves' voices. This much effort for one singular wolf?

The floor on this path has long since decayed, which made his grip all the better. If he wasn't mistaken, he knew exactly where he was going.

The tree line suddenly halted, and instead, Thymรณs faced an open field - and he knew he was almost home free. Trying to control his already sporadic breathing, he began taking mighty bounds ahead, paws digging deep into the ground before ferociously pushing - repeating this time and time again. The ravine that the leaders had warned the pack about so many times was within his eyeline. The territory on the other side was not theirs, and he knew that the pack would be much too scared to leap over the gaping abyss, just as he planned on doing.

He needed to escape their pursuits. He knew he would not be given a chance to plead his case. He would be torn to shreds the moment any Warlord hooked their teeth upon his pelt.

And dying was not an option.

With one final burst of energy, Thymรณs leaned forward and lowered his head, inhaling one final breath of air and pushing his tongue out of his mouth, as he felt himself overheating.

With the ferociousness that many had begun to identify him by, he propelled himself off the edge of the ravine, extending his body to ensure the opposing air wouldn't slow him down. The force he had used to launch himself to the other side of the ravine got him to the other side successfully, but it wasn't enough to put him on top. With a loud grunt, his stomach slammed against the edge and his claws frantically clawed the surface, that panic he had forgotten in his brief heroism returning with a vengeance as he began to slip backwards. The other wolves were barking orders frantically, and one had even attempted to grab his leg, but unfortunately was not prepared enough - it fell to its death, and the thud that echoed throughout the ravine was enough to dissuade the others' from doing so.

A panicked, strangled cry erupted from his throat before a wolf latched onto his scruff, and with a mighty tug, Thymรณs felt solid ground. He was frozen to the ground for a few moments, eyes' wide with panic and fear. He could only relax for mere moments, however - whoever rescued him from certain doom urged him to his feet and demanded he follow, which he did without hesitation. The furious cries of his now former Warlords, knowing they would be brutally punished upon reporting back that they were unsuccessful, were empty words.

As the two continued to flee, the Warlord who had treated him with slightly decency beckoned the others' to follow. His fading calls of, "It's useless. He's gone," seemed to fall on mostly deaf ears.

He was free.

The wolf that rescued Thymรณs was a quaint and quiet, yet strong female who went by the name of Lailiya. She was a formidable she-wolf, which was undeniable - her strength, her sense of independence, and her unwillingness to allow things to go unspoken was clear. But her sweetness and hospitality was inspiring. Despite her kindness, Thymรณs' still had an undying rage for the pack he left behind. Those who they had killed were still dormant - doomed to decay alone within the forest, feasted upon by those scavengers who roamed the forest.

For those, he felt only disappointment and regret. They did not deserve the fate they befell.

And so, he went outside, clearing a small piece of wood out to create a proper ceremony. Despite lacking their bodies, he did the next best thing and pricked his paw pad with a splinter. He then pressed it against a piece of wood, leaving a reasonably sized smear on top of the beautifully crafted indents within the slab of wood. Nature truly was a beautiful attribute. With one final goodbye to the wolf he had witnessed the slaughter of, he sent the slab of wood down the nearest river.

He felt inspired by what he had done, so he continued. He did this for months while his relationship with Lailiya continued to develop, giving Thymรณs a chance to introduce Lailiya to his own ideas as well.

Death was a natural attribute of life. And while Thymรณs agreed that wolves should be reminded that death is unavoidable, perhaps, there was another way to get around this.

Sacrifice those who are weak - remove them of their earthly binds and release them to a better place, where they will be welcomed with open arms and unconditionally cared for by those who have loved them, and to be respected by those who do. Welcoming death was not to ensure any gods' peace with those on land, but instead, to show wolves' morality to LB's members, and show them that no one is above dying. To keep the hierarchy in place with the absolute most minimum effort by promising that while death is respected, it is still a punishment. However, at the same time, Thymรณs took care to list instructions and show them how a proper burial should be done. No wolf dies in vain, and the weakest wolf gets to go out on a note of honor. Everyone deserves respect.

And on the dawn of the next day, Lethal was born.

Thymรณs worked endlessly on the morals, rituals, and events that the Council still honor to this day, while Lailiya raised their pups and introduced them to Lethal's ideals step by step - ensuring they understood death and were not afraid. Other wolves began to file into the pack with time, adopting their way of life with ease and grace.

The legacy and ferocity of Thymรณs and his ideals are told foretold in tales to this very day. Generations passed, and eventually, Andromeda came to lead the pack - insisting that the beauty of accepting death and embracing it had inspired her to no end. Her own ferocity has been said to been gifted to her by Thymรณs himself, and that her personality will take Lethal onto its next leg of life.

And take it she would.

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๐‚๐‘๐„๐„๐ƒ ๐ˆ. :: ๐Œ๐€๐“๐”๐‘๐ˆ๐“๐˜. โ€” I will never mock, laugh [at], attack, or insult [a] high authority. While engaging in fights for power, reputation, etc. I ensure it will be handled with care and respect. I will regard [my] fellow packmates as my peers and will not refer to them as underlings. During disagreement, I will take all required steps to ensure that it is handled with care and the upmost respect for my peers.

๐‚๐‘๐„๐„๐ƒ ๐ˆ๐ˆ. :: ๐‹๐Ž๐˜๐€๐‹๐“๐˜. โ€” I will not swear loyalty to another pack while I am under the loyalty of that of my own.

๐‚๐‘๐„๐„๐ƒ ๐ˆ๐ˆ๐ˆ. :: ๐ˆ๐๐ƒ๐ˆ๐•๐ˆ๐ƒ๐”๐€๐‹๐ˆ๐“๐˜. โ€” I will not attempt to take someone's position, relationship, etc. with the aim of causing harm and/or ill-intent. I will remain as my own Canine.

๐‚๐‘๐„๐„๐ƒ ๐ˆ๐•. :: ๐‚๐Ž๐๐“๐‘๐ˆ๐๐”๐“๐ˆ๐Ž๐. โ€” During hunts, I will offer my best. If I cannot offer my best, then I will do my absolute best to supply what I can. I will not sabotage pack aids when gathering food and I will not sabotage neighboring packs with the aim to prevent fighting and/or wars. I will put my best foot forward and ensure that I remain highly motivated, confident in my abilities, and will instill pride in those around me.

๐‚๐‘๐„๐„๐ƒ ๐•. :: ๐’๐๐€๐‘๐‘๐ˆ๐๐† / ๐…๐ˆ๐†๐‡๐“๐ˆ๐๐†. โ€” I will remain respectful during sparring. I will remember that sparring is practice and is meant to be a learning experience for both participant. During fights, I will stop when told to by any higher authority. I am not to kill in a fight unless invited or told to by a higher authority. When the opponent is either dead or injured, I relinquish all control over the fight and allow healers/shamans to regain control.

๐‚๐‘๐„๐„๐ƒ ๐•๐ˆ. :: ๐ƒ๐„๐€๐“๐‡. โ€” When a packmate dies, I understand that their ceremony is to be treated with the upmost respect. Ending a life by my own hands is a sin or a blessing; and it must be treated as such. I know that an unjust killing will result in severe punishment, and a[n] just killing will result in praise.

๐‚๐‘๐„๐„๐ƒ ๐•๐ˆ๐ˆ. :: ๐€๐‚๐‚๐„๐๐“๐€๐๐‚๐„. โ€” First, last, and always, I am a wolf; an undying spirit who protects a life-long legacy. This is the Canines' creed and I will abide by every letter indented in the crackling stone until I take my final breath.

๐‘๐Ž๐‹๐„๐๐‹๐€๐˜ ๐‘๐„๐†๐”๐‹๐€๐“๐ˆ๐Ž๐ ๐ˆ. :: ๐’๐„๐‚๐Ž๐๐ƒ-๐‚๐‡๐€๐๐‚๐„๐’. โ€” Continually breaking these rules will result in OC reparations (demotion, exiling, etc.) as well as roleplay suspension all together.

๐‘๐Ž๐‹๐„๐๐‹๐€๐˜ ๐‘๐„๐†๐”๐‹๐€๐“๐ˆ๐Ž๐ ๐ˆ๐ˆ. :: ๐๐Ž๐–๐„๐‘๐๐‹๐€๐˜๐ˆ๐๐†. โ€” Powerplaying can be outright unfair to those you're roleplaying with, as well as extraordinarily annoying. Your character proportions (height, weight, etc.) MUST be within reason and must not be completely and utterly unrealistic. โ€” Powerplaying can range from consistently dodging attacks, to self-healing your OC after becoming injured, to unfairly claiming your character is able to avoid every attack, and to god-modding other characters (controlling them against the creator's wishes).

๐‘๐Ž๐‹๐„๐๐‹๐€๐˜ ๐‘๐„๐†๐”๐‹๐€๐“๐ˆ๐Ž๐ ๐ˆ๐ˆ๐ˆ. ::: ๐‘๐„๐€๐‹๐ˆ๐’๐“๐ˆ๐‚ ๐„๐—๐๐„๐‚๐“๐€๐“๐ˆ๐Ž๐๐’. โ€” No one-liners. Roleplay must be 6+ sentences minimum. If someone is learning how to expand their roleplay, do not make fun/tease them about it. This goes for anyone's roleplay style. They do it the way they want - they are not you, and you are not them. You can give them pointers (if they're asking for it), but don't make fun of them about it. โ€” Relatively self-explanatory; just ensure each interaction you're having does not mention humanoid/anthro assets and strictly feral terminology. โ€” If you're fighting, take each turn as it is, react to the other persons' response accordingly, and return realistically. We encourage you to use a dice rolling system of some kind to decide on contacted hits, but if you both feel confident enough to go with the flow, then please do what's most comfortable.

๐‘๐Ž๐‹๐„๐๐‹๐€๐˜ ๐‘๐„๐†๐”๐‹๐€๐“๐ˆ๐Ž๐ ๐ˆ๐•. :: ๐€๐’๐Š ๐๐„๐‘๐Œ๐ˆ๐’๐’๐ˆ๐Ž๐. โ€” Do not kill/injure others' OCs without the owner of the OCs approval. Not only is this incredibly disrespectful, but there are reasonable bars someone might set on their character because they care for aforementioned character. This goes for all situations regardless; if you want to have an interaction with an OC that might result in physical/mental/emotional damage, please consult with the owner of the character first. โ€” Ask permission before joining an active roleplay.

๐‘๐Ž๐‹๐„๐๐‹๐€๐˜ ๐‘๐„๐†๐”๐‹๐€๐“๐ˆ๐Ž๐ ๐•. :: ๐‘๐Ž๐‹๐„๐๐‹๐€๐˜ ๐ƒ๐‘๐€๐Œ๐€ โ€” Hate the OC/character, not the person. It's perfectly okay to dislike a character, but don't dislike the person playing the character. Conflict amongst OCs can be fun from time to time and we do need antagonists to push plots. If the OC crosses moral boundaries then that is wildly different and will be handled appropriately. Keep roleplay drama within roleplay. โ€” Ensure all roleplay drama stays in roleplay and does not cause actual rifts between people. If you are put into a situation where you forced into a conflict (between you and another person - if it's someone else's OC(s) and doesn't directly affect you, we cannot do much about it), speak to a member of the Staff team. They'll be happy to help.

๐‘๐Ž๐‹๐„๐๐‹๐€๐˜ ๐‘๐„๐†๐”๐‹๐€๐“๐ˆ๐Ž๐ ๐•๐ˆ. :: ๐€๐‚๐“๐ˆ๐•๐ˆ๐“๐˜ โ€” We ask you are at least active at least once a week to keep the activity in the server going. If you cannot do this, talk to a staff member.

โ€” ๐˜๐ข๐ญ๐ก๐š๐๐ซ๐ž๐ก'๐ฌ ๐–๐ข๐ง๐ญ๐ž๐ซ

Yithadreh's Winter, also known as "Winter's Calling", is the very first day of Winter. By sunrise on the day of Yithadreh, it is said that snow will begin falling the moment the first sunray breaks the horizon. It may bring life-threatening blizzards and invite unwanted visitors within the secure serenity of the den. Throughout the winter, the pack needs to work together as a whole - there cannot be turmoil within Lethal's confines if the pack is to thrive during this hellish time.

While it is a marking for what is to come, it is celebrated and servers as a 'clean-up' day for the Sinners. Prey is neatly stored (under the command of the Council; primarily the Mercenaries) and hidden from potential predators. Dens are insulated to make it easier to brave the oncoming winters. There are a number of other tasks that must be completed.

No wolf is permitted to leave camp unless you have explicit permission from the Council, but you may travel anywhere within the territory. Activities may be performed during the day without much obstruction, however, it is suggested your time spent outside is limited. Hypothermia is a rampant issue amongst the Sinners and amongst wolf-kind in its entirety, and there are only so many Menders; many of which have other activities to tend to, especially during Winter months.


When Yithadreh (the hunting portion) is completed, a live animal captured by the Delegates is slaughtered in front of the pack. The way it is killed is notably brutal; the Delegates tear the animal apart by its legs while [a] Council member(s) holds it by its neck. While it is a quick death, it certainly isn't painless. This slaughtered animal is the first animal feasted upon by the pack - mainly consumed by the Council and the Delegates. The blood of the dead is used to bless the land where the food is preserved, and the head is kept on display near the Ancestral Tree before the head is tied to the tree with beech leaves and thick vines, a flower crown with bloodstained flowers being placed upon the animals' left ear before a Sinner brings the head towards the thicker part of the tree. A proper burial and true honor, as Thymรณs would say.

Following thereafter, when the snow begins to melt and the familiar signs of Spring begin to settle, the same Sinner that delivered it will go to retrieve it. If the head has been reclaimed by nature, then the Sinner will let out a cry that has become Lethal's signature. The Ancestors have accepted the gift and allowed the head to rejoin the place from whence it came; a celebration for Lethal. If the head has gone completely missing, then it is a somber day. Something has gone terribly wrong.

โ€” ๐“๐ก๐ฒ๐ฆรณ๐ฌ' ๐๐ซ๐š๐ง๐œ๐ž

Thymรณs Prance, also known as the "Fireflies' Dance", indicates the very first day of Summer. The entire pack travels to the Ancestral Tree to give thanks to Thymรณs and his children, and what they have sacrificed in the name of the Sinners. Following after, the Sinners will simply enjoy the day. It is on the Delegates and the Council to gather food for the pack, giving the Sinners time to rest and simply enjoy the day. The weather is always absolutely perfect; not too hot, not too cold. This serves as a bonding time for the pack, giving them time to play within the Hlรฉvargrs' river.

This tradition came to fruition during a difficult time in Lethal's history. Thymรณs, while what some would call 'a bit insane', still never wanted his family to work to the bone; he was a passionate believer in ensuring each pack member to keep their energy and have time to restore it whenever they needed. So, he sporadically took the Sinners on a pack on a day trip; and continued to do it until his child took Sovereignty.

Everyone is welcome to come, regardless of your rank or reputation.

Games are played throughout the day, where a simple bracket system is utilized - there will only ever be one single winner. Beautifully weaved crowns made of crow feathers, blood, and treesap are granted, and the winners are allowed to keep. Where the blood is retrieved from is unbeknownst to most, but many don't care. The Council will frequently say that it is 'the blood of our suffers'. That 'what the Ancestors went through to ensure the Sinners safety and security.' If (and when) they begin to smell, most winners will typically place rosemary on either side of the crown to cover the smell as best they can, along with sage or other delightful smells that one might enjoy.

That night, when they return to camp, they all return to the communal fire. Underneath the star and moonlight, they sleep in comfort of one another. You, of course, are always welcome back to rest within the dens should you see fit.


While this day was primarily a day for relaxation, the Council and Delegates still have a job to do. While the pack are relaxing at the river, they trickle off one by one to retreat back to the Grounds, bringing a Senile or a Bait back to camp with them. Their pawpad is sliced open with a sharpened rock and then allowed to free-bleed, dripping into a beech leaf that is then mixed with treesap. Crows' feathers are then dipped in the mixture, allowed to soak until the feathers are malleable enough to hold their shape when adjusted.

They do this because the feathers must be soaked in the blood of the Sufferers. While the Delegates patch the wound, the crown is wound by one of the Council members - there are enough feathers to typically make one beautifully crafted crown.

โ€” ๐—๐จ๐ญ๐ก๐จ๐š

Xothoa is a day of unity amongst the Sinners. This occurs when all members of Lethal (pardoning Neonates, the sick/injured, or any Baits in the pack) are each assigned to different regions of the land. Normally, it is the Dominion who will announce the regions during a Plรญthos, and those who are assigned to each one. Both the Council and the Delegates will then split, heading off with each of their respective group to oversee their hunting and ensure their safety.

This event normally occurs a fortnight before Yithadreh's and before the animals migrate. Every wolf is assigned to a certain animal/species that they are supposed to target and eliminate. The food they kill is not to be eaten at the hunting grounds; it is to be taken back to camp out of respect for both the animals and Lethal's Ancestors.

Xothoa occurs within a three-day time period, and sometimes, said three-day time period needn't be used. Each day, they hunt until sun-down and bring back all prey to grounds to be preserved and stored. If the hunt is successful, then a celebration will ensue.

If the food isn't plentiful, then there will be yet another day of hunting. If hunting has failed once more, then the pack will not rest throughout the night; they are made to hunt until the following evening. If they still fail to gather enough food, then the pack will suffer from the consequences. Not from the Authority, but instead at the hands of themselves; they failed to hunt and that only harms them.

The tradition is airtight. Failure to begin Xothoa (and the failing to complete it) will result in mayhem and a mass starvation epidemin. Xothoa can only be avoided / skipped under very specific circumstances.

โ€” ๐“๐กรก๐ง๐š๐ญ๐จ๐ฌ' ๐‡๐จ๐ง๐จ๐ซ / ๐ƒ๐ž๐š๐ญ๐ก'๐ฌ ๐‚๐š๐ฅ๐ฅ๐ข๐ง๐ 

Thรกnatos' Honor is an event frequently looked upon by utter and absolute honor. However, its fallout can be devastating amongst the Sinners. You may lose someone you love, or someone you hate; it just depends on how sadistic you are. Despite the appeal of Death's Calling, it is still damaging to the packs' morale from time-to-time; it is frequently a brutal reminder that despite how much others' like you, your rank, if low enough, will be your downfall.

No one quite knows why Thymรณs' ever had a reason to birth Thรกnatos' Honor, and it has been a family secret passed for generations. For such a wicked event, it seemed characteristically out of place for the kind (albeit misguided and borderline insane) wolf. Many say it was because he simply craved the feeling of murder, some say it was to purge the pack of the weakest.

Two wolves, either those who have been exiled and set to be executed for a crime against a crime or those who have been demoted to Bait, are forced into the Death Zone. Those who also wish to test their luck and their skill in battle is welcome to place their neck on the chopping block. The battle that pursues does not end until one wolf steps out of the ring alive, or until one of the competitors surrender.

If the wolf surrenders, then the wolf will be taken aside. While they will not be allowed to receive aid for their wounds (as they will be obsolete soon after), they are allowed a last meal and given the opportunity to say their last goodbyes. While they have a time limit of 5 hours, they are allowed to surrender their life sooner. They are then taken back to the Death Zone, where they will take their last breath. The Council will collectively give the wolf their blessing before mauling the wolf to death. While it isn't a painless death, it is relatively quick.

The winning wolf is heavily likely to receive a promotion. They will have a new respect for the winner amongst the pack, and will be one of the first wolves' to participate in pack feasts for a short time.

The body of the losing wolf is then given a proper burial, with the packs' blessing. They are buried within the packs grounds' and any who are to trod upon the ground of the Sacrificed will be heavily punished. While they were a martyr and potentially a well-liked member of the pack, as the Council will say, 'Traditions are traditions.' Any Sage and Rosemary that have been placed on the grave of the deceased which be taken by the Ancestors; via any form of nature to show their appreciation for the sacrifice, and to show that the deceased wolf is now in safe hands. As unfortunate as it is, it is essential to honor those who have passed on.

โ€” ๐๐จ๐ง๐

Bond is an event that will not happen at any particular time or month; it merely happens whenever the couple wishes to. It lasts an entire day (daybreak to duskfall) and is dedicated solely to the Bonded - all other events, traditions, or whatever else was due to happen is put on pause.

Sinners with a mate who are in relationship (who wish to) to finally bond souls with their significant other. Most times, the couple will choose to have this day in Spring/Fall, since the weather is beautiful and the scenery will certainly make it a day to remember.Alternatively, the couple may request to have it in Winter/Summer. They may request a time where there is falling snow; the warmth could "warm the souls" of the mates. It completely depends on what the couple wants.

Most wolves will typically opt to visit the Abandoned Farmhouse, or will head for the Outskirts to visit the Caves or the Hidden River.

A Council member will solidify the union, and two crowns made of Sage, Rosemary, and Pine Branches will be placed in a pool of the couples' selected animals' blood. It will then be placed upon the couples' head, and a wild celebration will ensue. A feast will occur, wherein the couple will tear their previously selected preferred prey apart and take the first bite of their food out of respect before the other Sinners may begin eating.

Pack members are to respect the couple and leave them be if they request. They are allowed to leave camp whenever they see fit, and that night, a feast in the couples' honor is hosted by the Council in their honor. They are then welcome to leave the camp if they see fit to find a place to rest alone for the night, or will head for the Abandoned Farmhouse. If they go out of campgrounds, then a Delegate will escort them to where they would like to go and will stay near the area to ensure no harm comes to the newlyweds.

โ€” ๐“๐ก๐ž ๐†๐ซ๐ข๐ž๐ฏ๐ข๐ง๐ 

The Grieving is both a celebration of life and the joy of death. Whether a wolf died a natural death or one of a warrior, all wolves' are honored in their own way.

A decent sized chunk of fur pulled from the body of the deceased will be removed. A Mender will collect blood in a beech leave, allowing the awaiting crow feathers to be soaked in the crimson liquid. The crow feathers are quickly removed and a crow foot is put in its place, sitting in the blood while the crown of crow feathers is assembled. This is when the family and friends are permitted to bring forward things they would like to be tied to the crown; things they remember the canine by and things they thing the Sinner would like to have in the next life.

Once the crown is made and the family has said their final goodbyes, the crow foot is removed from the blood and the blood is quickly diluted with water.

In an almost regal effort, the crow foot is placed proudly atop the crown, and the crown is then placed on the body of the deceased Sinner. By this point, the Sinner has been placed in the Hlรฉvargrs' River atop a thick piece of floating wood - vegetation covering any potential wounds and generally 'improving' the look of the wolf. The fur removed from the wolf prior is perched upon the crows' talons and the diluted blood is gently poured atop the Sinners' head, and if the family wishes, they are allowed to dip their paw within the diluted blood and leave a paw print on the Sinner's stomach.

After one final speech from the Council and the Sinners' family, the wood is sent down the river, and the congregation does not end until the body disappears beyond the bend. Those who wish to grieve may grieve for as long as they deem necessary.

๐“…ช THIS PAGE WAS CODED BY :: Baileav, specifically for LETHAL and is NOT F2U. Please do not edit the page without permission from the coder and commissioner.
๐“…ช BANNER/HIERARCHY/BACKGROUND :: Not mine, found it on pintrest and can't find the artist. Will give credit as soon as I find them.
๐“…ช WOLF ICONS :: By Brutus + Sib
๐“…ช PAW ICONS :: F2U

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[1/1] CLOSED
THE DOMINION is a powerful, intelligent, and headstrong Sinner who reigns supreme over the other Sinners. They're incredibly quick to come to solutions, leading Lethal with an iron will and fist. They're assertive and relentless, a fighting spirit keeping their energy and confidence soaring. They are knowledgeable on most essential attributes of any canine and are superb when it comes to most skills or talents. They're a fighter, and an ferocious one at that - it takes quite a lot to finally bring them to their haunches. They are always the final canine you resort to, seeing as it is the Dominions' to keep an eye on the Delegates and their tasks, as well as keep a careful eye on the surrounding territory. They will frequently go on patrols to ensure the borders are secure, and may oversee hunts or spars from time to time if need be.
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Andromeda crptcalypso F - She/They 4 Newfoundland Wolf + Northwestern Wolf x
[1/1] CLOSED
THE DIGNITARY is the Dominion's right-hand and their most trusted confidant. If issues or conflicts arise, then it is generally rule of thumb that speaking to the Dignitary is heaps better than going directly to the Dominion. If the Dignitary deems it severe enough, they will bring you and any other witnesses you may have to speak to the Dominion; it will be handled appropriately from there. Compared to the Dominion, the Dignitary is plenty more hands-on. They will often head to the Nursery to aid with the pups and relieve the Matriarchs of their tasks, if even for a little, and will often accompany Legionnaires without Mercenaries to hunt. They are given the exact same amount of respect as the Dominion and have all rights to hand punishments out to those to they feel deserve it. Despite their tasks and occasional busy tasks, they are most likely walking alongside the Dominion in their own tasks.
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Dalavash baileav M - He/Him 3.5 Wolf-Dog x
[2/2] CLOSED.
The Eminences are, similarly to the Dignitary, hands-on with the Sinners. While they are not actively leading patrols, they are organizing spars between practicing Neonates and Juveniles, or aiding in organizing group hunts. Much unlike the Dominion and the Dignitary, they are plenty more approachable, seeing as they tend to have plenty more time than either of the other two council members have. They are also typically the undertakers of anything the Dominion is unable to do, such as going through patrol protocols or organizing the group hunts. Similar to the other two Council members, respect is to be expected of all Sinners towards the Eminences', just as anyone else.
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Zeleroith (1)
Zeleroith sibilate M - He/Him 3 Mackenzie Valley Wolf x
Czarion .lacrimosa X - He/They 3 Tundra Wolf x
THE MERCENARIES are highly trained, skilled, and talented Sinners who have essentially mastered the skill of fighting. They're ferocious and often unruly, their undying rage and urge to fight keeping Lethal alive and safe. Legionaries respond and act directly underneath the Mercenaries, who will also handle training, setting up spars, and spectating brawls during Thรกnatos' Honor to ensure all fighting styles are fair. They will often lead pack charges and make calls during fights to aid their underlings. Many of the Mercenaries are relentless and extremely aggressive - certainly forces not to be toyed with.
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Khoratan Bunbun4843 M - He/Him 3.5 Wolf-Dog Mix x
Zenith (1)
Zenith k.arisma M - He/Him 3 Iberian Wolf x
THE DEERSTALKERS are the lead hunters within Lethal, and are also the above adequate at identifying footsteps/prints and remembering the movement patterns of the prey Lethal need to survive. They are skilled at prowling and hiding without prey noticing them, and have a relatively high reputation when it comes to teaching Trappers how to behave similarly. They have a notable amount of back and jaw strength due to carrying heavy amounts of prey, and have a relatively good grasp of most animals' anatomy, and commonly, the quickest and cleanest way to kill prey.
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x x x x x x x
๐„๐‹๐ˆ๐“๐„ ๐Œ๐„๐๐ƒ๐„๐‘๐’
[1/1] CLOSED
THE ELITE MENDER is the most highly skilled mender that Lethal Sins has to offer. They are knowledgable on everything that they need to know, and Menders will normally learn underneath them. Any severe injures automatically go to them, and they are the sole caretaker for the Council members if they are ever injured. They may be stronger than most of the other wolves in the pack to ensure their capabilities of gathering herbs for the lower menders or carrying injured canines, or perhaps one of the fastest and agile wolves in the pack to retrieve and deliver any herbs they may need. This role is difficult to fill due to their responsibilities.
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Sascha (1)
Sascha markov_marsh M - He/Him 5 Mackenzie Valley Wolf x
[2/2] Closed
THE EXECUTIONERS, as to be expected, are responsible for killing wolves when it comes down to it. They oversee most Grievings and are well-versed in the functionality of the rituals surrounding death. They are in charge of setting up executions and Deaths' Calling, and will often work closely alongside the Mercenaries to set up such events. However, being an Executioner requires a very, very strong emotional boundary - as the things you must experience and go through will kill anyones' soul. You just have to be good at it.
Banner lethal (1)
Apothic (1)
Apothic gigglyb3tch M - He/Him 3-4 Black Wolf x
Ls zion
Zion snek6977 M - He/They 3 Mackenzie Valley Wolf x
THE ESPIONS are undercover Sinners who have a distinct skill and knowledge of the lands around them to quickly calculate the fastest way in - and out - of an area. They must be quick on their feet and somewhat intelligent to ensure their suspicious behavior (within other packs) is difficult to pick up on. Most Espions will claim to be a Legionary or a Trapper as a cover and have base knowledge on their claimed rank to hold a decent conversation. Any information learned is to be directly reported to the Dominion - failing to do so is punishable under death.
Banner lethal (1)
Valesia rainsss.__86596 F - She/Her 3 Mackenzie Valley Wolf + Eurasian Wolf x
LS hope
Hope onslaughttovictory F - She/Her 3 Timber Wolf x
[5/โˆž] OPEN.
THE LEGIONARY is the primary rank within Lethal; they are the warriors of the pack. They are skilled in the language that is fighting and are expected to lie their life down for the sake of Lethal. They are powerful, an en masse - they are a force to be reckoned with. Despite their notable strength and their ability to keep a level-head during points of conflict, they're also expected to help with whatever the Council or the Delegates assign to them without complaint. Being the most common rank, the Legionaries are the glue of the pack and are required to ensure things function as they are supposed to.
Banner lethal (1)
Chizuki bunbun4843 X - She/Her 5 Canadian Sea Wolf x
Michihi k.arisma F - She/Her 2 Hudson Bay Wolf x
Veliomoure zynthova M - He/Him 4.5 Arctic Wolf x
Baine narwhal0075 M - He/Him 4 Unspecified Wolf x
Nethera sahernoor. F - She/Her 2 Tamaskan Dog and Black Wolf Mix x
[3/โˆž] OPEN.
THE TRAPPERS are the primary hunters within Lethal. During the off-season (of which the Trappers are the only wolves hunting for the pack), Trappers are essential to keeping the pack alive. They are expected to head to the Ground Borders and hunt for what the Sinners frequently feast on. While they aren't expected to go hunting every single sunrise, they are still expected to manage a schedule to ensure the prey pile remains stock full of food; this is a safety precaution to ensure that the Sinners will have plenty of food to last a while should anything catastrophic happen.
Banner lethal (1)
Verena saarbeaar F - She/Her 4 Wolf-Dog x
Ellora b0nnebunne F - She/Her 2.5 Eastern Wolf Mix x
LS clover
Clover beijingg F - She/Her 4 Yakutian Laika + Alaskan Timber Wolf x
THE MENDERS are a extremely important part of Lethal. These Sinners are highly aware of wolves' anatomy and has a good knowledge of herbs and supplements to help those in need. Similarly to the rest of the Delegates, they're strong-willed and intelligent, and very quick on their feet. They're normally more down-to-Earth compared to the other Sinners and hardly pay any mind to the ethics of the rest of the Sinners. They are normally nimble, yet strong wolves who carry herbs for minor scrapes and cobwebs, and are always expected to be on standby in case of an emergency.
Banner lethal (1)
Ls ajax
Ajax gigglyb3tch M - He/Him 3 Mackenzie Valley Wolf x
Shivani .exer. F - She/Her 4.2 Mexican Wolf x
[2/5] OPEN.
THE MATRIARCHS are an extremely important role for Lethal and its growth. They will bare the Sinners' next generation, continuing on the already long running line of genetics of the original Sinners. They are second-most important rank to keep safe during points of conflict (aside from the Neonates) and are to be tended to by any of the Sinners should they need it. While pregnant, however, they are to be treated like royalty - they are not to leave the Nursery for any reason. Their significance rings clear within Lethals' ranks, and all Matriarchs are respected for what they do for the pack.
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Liberty (2)
Liberty Yerberry F - She/Her 3 Golden retriever + White swiss shepherd x
Tanani Azulhakan F - She/Her 5 Gray wolf x
[3/5] OPEN.
THE CARETAKERS care for Lethals' Matriarchs, Neonates, and the Seniles. They have basic herb knowledge and exist solely to aid those who need it in anyway. The caretakers are strong, yet gentle Sinners who are fully capable to care for the youth and the elders. With a guiding paw and a kind demeanor, they can provide both moral, physical and mental support should anyone need it.
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Belly crptcalypso M - He/Him 5 Pitbull x
Nevarro .lacrimosa M - He/Him 5 Northwestern Wolf x Shepard x
Talua saarbeaar F - She/Her 4.5 Arctic Wolf x
[0/โˆž] OPEN.
THE SENILE members of Lethal are highly treasured Sinners. They tell stories of the wolves before - their own generation. Sinners may request aid or advice in an issue from the Seniles, given their experience. They also tell stories of old to Neonates and Juveniles, ensuring they drove home important morals that Seniles knew will be important later in life. They are significant part of Lethal.
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x x x x x x x
[0/โˆž] OPEN.
THE NEONATES of the pack are the pups; the ones who will take the current generations place. They are to be accompanied by their Matriarch, a Legionary, or any of the Council / Delegate members when they are anywhere by the Meadow or the Nursery. They are extremely important to the entirety of the pack and are shown the elements of Lethal little by little, to ensure they aren't afraid of it. During wars or points of conflict, they are to be hidden and protected at all costs, as are their birthgivers. They are to be aided in discovering which role they would like to pursue and are given full freedom to explore. In the end, however, the Council will elect an appropriate rank for the Neonate after the pup has given their request. They are not to leave the Grounds for any reason.
Banner lethal (1)
x x x x x x x
[1/โˆž] OPEN.
THE JUVENILES of Lethal are those former Neonates who have graduated to Adolescents. They are expected to have a rough idea of what rank they would pursue and begin training with a Sinner that already resides within that rank (normally done the Delegates). They are no longer expected to be milled around by any older wolf, but they must be accompanied by an adult when venturing outside of the Grounds for their safety. This is also when the young Sinners begin learning about Thymรณs and his history, and what he has done for the pack. They are allowed to view ceremonies and rituals first-hand without restraint, allowing them to get a grasp of what life is like in Lethal. It is nothing short of a learning experience until they graduate to their rank.
Banner lethal (1)
Nymeria Baileav F - She/Her 6 Months Red + Arctic wolf Legionary
[0/10] OPEN.
THE BAITS of the pack are the outcasts; or the omegas. While they aren't (publicly) spat on, Baits are frequently regarded with disappointment due to the circumstances you must successfully experience to be demoted to the Bait rank. They are the lowest rank in the pack. They may be asked to give up some of their blood for rituals if the Sinners are unable adequate prey to satisfy their needs. Wolves will always suffice, despite it being a last-resort.
Banner lethal (1)
x x x x x x x
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A Apothic, Andromeda, Ajax B Belly, Baine C Czarion, Chizuki, Clover D Dalavash
E Ellora F . G . H Hope
I . J . K Khoratan L Liberty
M Michihi, N Nymeria, Nevarro, Nethera O . P .
Q . R . S Sascha, Shavani T Tanani, Talua
U . V Verena, Veliomoure, Valesia W . X .
Y . Z Zeleroith, Zenith, Zion
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PTSD (0/7)
Anxiety (0/6)
Selective Mutism (0/3)
Bipolar disorder (0/4)
Depression (0/5)
Obsessive compulsive disorder (0/3)
Mute (0/6)
Schizophrenia (0/3)
Panic disorder (0/4)
Borderline personality disorder (0/3)
Partially Blind (0/4)
Partially Deaf (0/4)
Fully Deaf (0/3)
Heterochromia (0/7)
Amputee [SPECIFICALLY missing an eye, an ear, or lacking a tail] (0/4)
Fully blind (1/3)
Albino (0/3)
Vitiligo (0/4)
Amputee [SPECIFICALLY missing an entire limb] (0/3)
Cerebellar Ataxia (0/3)
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๐“…ช๐Ž๐Ž๐‘๐ ๐๐€๐Œ๐„- |
๐“…ช ๐๐‘๐Ž๐๐Ž๐”๐๐’- |
๐“…ช ๐ƒ๐ˆ๐’๐‚๐Ž๐‘๐ƒ ๐”๐’๐„๐‘๐๐€๐Œ๐„- |
๐“…ช ๐ƒ๐ˆ๐’๐‚๐Ž๐•๐„๐‘๐˜- |
๐“…ช ๐‚๐‡๐€๐‘๐€๐‚๐“๐„๐‘ ๐๐€๐Œ๐„- |
๐“…ช ๐‚๐‡๐€๐‘๐€๐‚๐“๐„๐‘ ๐‘๐€๐๐Š- |
๐“…ช ๐‚๐‡๐€๐‘๐€๐‚๐“๐„๐‘ ๐๐‘๐„๐„๐ƒ- |
๐“…ช ๐‘๐Ž๐‹๐„๐๐‹๐€๐˜ ๐„๐—๐€๐Œ๐๐‹๐„ [ ๐Ÿ”+ ๐’๐„๐๐“๐„๐๐‚๐„๐’. ]- |
๐“…ช ๐€๐ƒ๐ƒ๐ˆ๐“๐ˆ๐Ž๐๐€๐‹- |
๐“…ช ๐Ž๐Ž๐‘๐ ๐๐€๐Œ๐„- |
๐“…ช ๐ƒ๐ˆ๐’๐‚๐Ž๐‘๐ƒ ๐”๐’๐„๐‘๐๐€๐Œ๐„- |
๐“…ช ๐ƒ๐”๐‘๐€๐“๐ˆ๐Ž๐ ๐Ž๐… ๐’๐“๐€๐˜- |
๐“…ช ๐‚๐‡๐€๐‘๐€๐‚๐“๐„๐‘๐’ ๐๐€๐Œ๐„- |
๐“…ช ๐Ž๐Ž๐‘๐ ๐๐€๐Œ๐„- |
๐“…ช ๐ƒ๐ˆ๐’๐‚๐Ž๐‘๐ƒ ๐”๐’๐„๐‘๐๐€๐Œ๐„- |
๐“…ช ๐‚๐‡๐€๐‘๐€๐‚๐“๐„๐‘๐’ ๐๐€๐Œ๐„- |
๐“…ช ๐‘๐„๐€๐’๐Ž๐๐ˆ๐๐†- |
๐“…ช ๐‚๐‡๐€๐‘๐€๐‚๐“๐„๐‘๐’' ๐ƒ๐Ž๐–๐๐…๐€๐‹๐‹- |
๐“…ช ๐‡๐Ž๐– ๐‚๐€๐ ๐–๐„ ๐ˆ๐Œ๐๐‘๐Ž๐•๐„?- |
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โHell has come for penance of this sins' perceived as blessing.โž
A sinners cry is nothing more than a whisper at night.

โ [ ๐‚๐ฎ๐ซ๐ซ๐ž๐ง๐ญ ๐๐ฅ๐จ๐ญ ] โž

โ€” The Necrovirus has begin to spread. Canines must now choose contracting the virus or starvation as it is spread through blood, flesh, and saliva. All animals can contract this disease except avions. It is highly unpredictable and zombification can start in no time.

โ [ ๐–๐ž๐ž๐ค๐ฅ๐ฒ ๐–๐ž๐š๐ญ๐ก๐ž๐ซ ๐๐š๐ญ๐ซ๐จ๐ฅ ] โž

โ‹„ Current Season | Late Winter; Transitioning into Early Spring
โ‹„ Week of Forecast | Sunday, February 25th, 2024 - Saturday March 2nd, 2024
โ‹„ Today's Forecast | A gentle rain has made its home over the grounds. The sun is overcast, and there are quite a few running streams cascading down the mountainous land that Lethal calls home. For most, this is wonderful weather, but for others, this may be a time of misery.
โ‹„ Temperatures | 68ยฐ Fahrenheit / / 20ยฐ Celsius

โ‹„ Noteworthy Events: Birds are coming back stunningly early, and oddly enough, their bodies can be found strewn throughout the lands. Peculiar? Yes. But no one knows what it meansโ€ฆ

โ [ ๐–๐ž๐ฅ๐œ๐จ๐ฆ๐ž ๐“๐ก๐ž ๐’๐ข๐ง๐ง๐ž๐ซ ] โž

โ€” Talua - owned by saarbeaar
โ€” Ellora - owned by b0nnebunne